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	<title>Aztez Development Blog</title>
	<link>http://aztezgame.com</link>
	<description>Insights into the development of beat &#039;em up games.</description>
	<lastBuildDate>Mon, 06 Feb 2012 06:29:58 +0000</lastBuildDate>
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		<title>ABDN&#8217;s God Of War 2 Review</title>
		<description><![CDATA[This incredible GEM just happened to me: please see Action Button Dot Net's God Of War 2 review. The review ends with this: "It is not entirely right of me to fault Sony Computer Entertainment Santa Monica for making this game. Surely they knew that all of the above was true, and that all of [...]]]></description>
		<link>http://aztezgame.com/blog/2012/02/05/abdns-god-of-war-2-review/</link>
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		<title>Action Button Dot Net</title>
		<description><![CDATA[Action Button Dot Net is a website that has been recently put in my lap by one of its writers. It is an absolute GOLDMINE of sharp and painful truth (monofilament blade sharp).  Anything that swims through their highly critical frustum is most likely to get exactly what it deserves, whether you think it should [...]]]></description>
		<link>http://aztezgame.com/blog/2012/02/05/action-button-dot-net/</link>
			</item>
	<item>
		<title>Why I&#8217;m Doing This</title>
		<description><![CDATA[I recently got into a super interesting conversation with the guy that wrote this article on the game God Hand (an entirely remarkable game experience; his write-up is fascinating and worthy of your attention). He's a brazen and intelligent mandude (we need more of these) who at some point in our very engaging conversation asked me an [...]]]></description>
		<link>http://aztezgame.com/blog/2012/02/03/why-im-doing-this/</link>
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		<title>The Action Game Scenario Design Dump</title>
		<description><![CDATA[This a brain dump of single player action game scenario variables that I want to curate not just for inspiration and reference, but also to hopefully introduce more standardized vocabulary to use amongst craftsmen of our ilk. So, first things first. This is a distillation of the most common configurations of enemies that are encountered [...]]]></description>
		<link>http://aztezgame.com/blog/2012/01/24/action-game-scenario-design/</link>
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		<title>Improperly Enforcing Different Skill Sets</title>
		<description><![CDATA[Most games train the player in a specific set of skills, and more engaging games condition the player to utilize them effectively. Some games will at some point, enforce upon the player a facet of gameplay that requires a completely different set of skills. Now sometimes this is fun! But far too often (especially in [...]]]></description>
		<link>http://aztezgame.com/blog/2012/01/22/improperly-enforcing-different-skill-sets/</link>
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		<title>Aztez Is Going Into Full Production!</title>
		<description><![CDATA[As you all know, Aztez has been a hobby project for the last couple years; something I've been making for fun and out of a lifelong passion for beat 'em ups. But I have only had the opportunity to work on it for very brief periods at a time, and these periods have occurred only [...]]]></description>
		<link>http://aztezgame.com/blog/2012/01/16/aztez-is-going-into-full-production/</link>
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		<title>Combat Analysis: Castlevania Lords Of Shadow</title>
		<description><![CDATA[I recently played all the way through Castlevania: Lords Of Shadow for Xbox 360 on Hard difficulty. Pros: The sense of impact you get from successful hits is really sharp and satisfying, which is an interesting feat considering the fact that the main character fights with a whip. The brilliant audio has a lot to [...]]]></description>
		<link>http://aztezgame.com/blog/2011/03/25/combat-analysis-castlevania-lords-of-shadow/</link>
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		<title>Beat &#8216;Em Up Sheet Music</title>
		<description><![CDATA[When I was trying to establish what exactly made the attacks and combos in beat 'em ups feel so specific and distinct from each other, I decided to scrutinize the animations from some of these games frame by frame. The first thing I did was grab a hi-def capture card from the office so I [...]]]></description>
		<link>http://aztezgame.com/blog/2011/03/19/beat-em-up-sheet-music/</link>
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		<title>Combat Analysis: Dante&#8217;s Inferno</title>
		<description><![CDATA[I recently played through Dante's Inferno on the 360 all the way and like usual, I was evaluating and scrutinizing the combat the entire time. But it doesn't help anyone else to have all that evaluation information stuck up inside my brain so I'm starting a column here on the blog that's dedicated completely to [...]]]></description>
		<link>http://aztezgame.com/blog/2011/02/22/combat-analysis-dantes-inferno/</link>
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		<title>God Damn You, Devil May Cry!</title>
		<description><![CDATA[Earlier this week I sent out a very early build of Aztez to a handful of friends. I chose these particular people primarily for their intelligence and articulation but also for their varying skill levels across different types of games. Mind you, there is little to no ACTUAL game in place just yet. I was [...]]]></description>
		<link>http://aztezgame.com/blog/2011/01/29/god-damn-you-devil-may-cry/</link>
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