Aztez Development Blog
15Feb/100

Behind The Scenes: Bridge To Tenochtitlan

Like I did in the Behind The Scenes: Marketplace post, I just want to pull the camera out again so you can see the Bridge environment in a different light. I think this environment ended up strangely photogenic, despite the fact that it is long and way less populated than the Marketplace. It had a lot to do with the fact that I managed to find a comfortable space in between function and composition and it didn't end up needing a ton of decorative objects. As always, this is a work in progress and will get a lot more love as the project continues.

The lake itself is quite barren, but the low angle of the game camera does a pretty good job of concealing that, especially with the patches of detail (chinampas, floating vegetation) that are close to the foreground.

I love this shot. This large platform all the way on the left hand side of the level is also quite barren, and I think it needs some more love. But I like the basic concept of wandering merchants on the outskirts of the city setting up shop and trying to hawk their wares as people go in and out.

The idea here is that there is a nexus that goes in and out of the city that farmers use to get to their canoes at the docks so they can maintain the floating gardens. If you go back and look at the Marketplace environment you can see these doorway nexus objects in a couple different spots; maybe this one leads directly into the Marketplace?

I just like this shot because I like these towers. It's as simple as that. But note the function! There are docks and canoes that will take guardsmen to and from the tower entrances.

And there she is from the sky. Note all of the awkward spaces! The lack of sufficient detail in many places! The abrupt endings to long chains of assets! I plan on filling this one out a little bit more but the general layout will remain the same. Good thing you won't see it from up here. ;)

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