<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Influential Beat-Em-Ups</title>
	<atom:link href="http://aztezgame.com/blog/2010/02/05/influential-beat-em-ups/feed/" rel="self" type="application/rss+xml" />
	<link>http://aztezgame.com/blog/2010/02/05/influential-beat-em-ups/</link>
	<description>Insights into the development of beat &#039;em up games.</description>
	<lastBuildDate>Mon, 06 Feb 2012 07:25:49 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Aztez In A Nutshell &#171; Aztez Development Blog</title>
		<link>http://aztezgame.com/blog/2010/02/05/influential-beat-em-ups/#comment-161</link>
		<dc:creator>Aztez In A Nutshell &#171; Aztez Development Blog</dc:creator>
		<pubDate>Wed, 22 Dec 2010 05:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.aztezgame.com/blog/?p=125#comment-161</guid>
		<description>[...] Aztez is a 3d game with sidescrolling beat-em-up gameplay in the vein of Viewtiful Joe. It is set in the world of the Aztecs and is highly stylized. Unlike Viewtiful Joe, there is going to be a deep combat system not unlike Devil May Cry, God Of War, and Bayonetta. I want to create a combat system that provides many offensive options on a moment to moment basis, instead of one or two rigid attack inputs to mash on. Here is a post elaborating more on the direct influences. [...]</description>
		<content:encoded><![CDATA[<p>[...] Aztez is a 3d game with sidescrolling beat-em-up gameplay in the vein of Viewtiful Joe. It is set in the world of the Aztecs and is highly stylized. Unlike Viewtiful Joe, there is going to be a deep combat system not unlike Devil May Cry, God Of War, and Bayonetta. I want to create a combat system that provides many offensive options on a moment to moment basis, instead of one or two rigid attack inputs to mash on. Here is a post elaborating more on the direct influences. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aztez In A Nutshell &#171; Aztez Development Blog</title>
		<link>http://aztezgame.com/blog/2010/02/05/influential-beat-em-ups/#comment-55</link>
		<dc:creator>Aztez In A Nutshell &#171; Aztez Development Blog</dc:creator>
		<pubDate>Thu, 18 Mar 2010 22:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.aztezgame.com/blog/?p=125#comment-55</guid>
		<description>[...] Aztez is a 3d game with sidescrolling beat-em-up gameplay in the vein of Viewtiful Joe. It is set in the world of the Aztecs and is highly stylized. Unlike Viewtiful Joe, there is going to be a deep combat system not unlike Devil May Cry, God Of War, and Bayonetta. We want to create a combat system that provides many offensive options on a moment to moment basis, instead of one or two rigid attack inputs to mash on. Here is a post elaborating more on the direct influences. [...]</description>
		<content:encoded><![CDATA[<p>[...] Aztez is a 3d game with sidescrolling beat-em-up gameplay in the vein of Viewtiful Joe. It is set in the world of the Aztecs and is highly stylized. Unlike Viewtiful Joe, there is going to be a deep combat system not unlike Devil May Cry, God Of War, and Bayonetta. We want to create a combat system that provides many offensive options on a moment to moment basis, instead of one or two rigid attack inputs to mash on. Here is a post elaborating more on the direct influences. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben Ruiz</title>
		<link>http://aztezgame.com/blog/2010/02/05/influential-beat-em-ups/#comment-54</link>
		<dc:creator>Ben Ruiz</dc:creator>
		<pubDate>Sat, 06 Feb 2010 00:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.aztezgame.com/blog/?p=125#comment-54</guid>
		<description>I agree with you! It&#039;s not as absurdly difficult as most other arcade beat-em-ups of the 90&#039;s and yeah, Simpsons was the same way. From what I understand there is a conscious awareness among Japanese coin-op developers (which both AVP and Simpsons were made by) that Americans are more likely to dish out the quarters if it&#039;s not overly grueling.</description>
		<content:encoded><![CDATA[<p>I agree with you! It&#8217;s not as absurdly difficult as most other arcade beat-em-ups of the 90&#8242;s and yeah, Simpsons was the same way. From what I understand there is a conscious awareness among Japanese coin-op developers (which both AVP and Simpsons were made by) that Americans are more likely to dish out the quarters if it&#8217;s not overly grueling.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Burton</title>
		<link>http://aztezgame.com/blog/2010/02/05/influential-beat-em-ups/#comment-53</link>
		<dc:creator>Burton</dc:creator>
		<pubDate>Fri, 05 Feb 2010 16:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.aztezgame.com/blog/?p=125#comment-53</guid>
		<description>Aliens Vs. Predator, what a great arcade game. One of the few games that I could roll through consistently with little to no extra money. It&#039;s probably memorable to me for that aspect in particular. I did enjoy the dependence upon your fellow players to do their part. That&#039;s sort of how Simpson&#039;s Arcade game was a bit too.</description>
		<content:encoded><![CDATA[<p>Aliens Vs. Predator, what a great arcade game. One of the few games that I could roll through consistently with little to no extra money. It&#8217;s probably memorable to me for that aspect in particular. I did enjoy the dependence upon your fellow players to do their part. That&#8217;s sort of how Simpson&#8217;s Arcade game was a bit too.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

