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	<title>Comments on: Impact Effects</title>
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	<link>http://aztezgame.com/blog/2010/02/04/impact-effects/</link>
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		<title>By: The Attributes Of An Attack &#171; Aztez Development Blog</title>
		<link>http://aztezgame.com/blog/2010/02/04/impact-effects/#comment-45</link>
		<dc:creator>The Attributes Of An Attack &#171; Aztez Development Blog</dc:creator>
		<pubDate>Sun, 21 Mar 2010 22:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.aztezgame.com/blog/?p=106#comment-45</guid>
		<description>[...] Angle Of Slash Effect (Orientation at which to instantiate the slash effect prefab so it looks correct - see number 6 on the impact effects post) [...]</description>
		<content:encoded><![CDATA[<p>[...] Angle Of Slash Effect (Orientation at which to instantiate the slash effect prefab so it looks correct &#8211; see number 6 on the impact effects post) [...]</p>
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		<title>By: Ben Ruiz</title>
		<link>http://aztezgame.com/blog/2010/02/04/impact-effects/#comment-44</link>
		<dc:creator>Ben Ruiz</dc:creator>
		<pubDate>Tue, 09 Feb 2010 16:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.aztezgame.com/blog/?p=106#comment-44</guid>
		<description>Yes, although the dust is just one image that gets scaled up a little bit over the course of the effect. The others were hand drawn and took a little love to get right. I found the best way to do the sword swing is to create the shape over a perfect circle; it acts as a visual guide and keeps the effect on smooth rails. Check out this image to see what I mean.

http://www.aztezgame.com/wp-content/uploads/SwordSwingFramePreview.jpg</description>
		<content:encoded><![CDATA[<p>Yes, although the dust is just one image that gets scaled up a little bit over the course of the effect. The others were hand drawn and took a little love to get right. I found the best way to do the sword swing is to create the shape over a perfect circle; it acts as a visual guide and keeps the effect on smooth rails. Check out this image to see what I mean.</p>
<p><a href="http://www.aztezgame.com/wp-content/uploads/SwordSwingFramePreview.jpg" rel="nofollow">http://www.aztezgame.com/wp-content/uploads/SwordSwingFramePreview.jpg</a></p>
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		<title>By: dray</title>
		<link>http://aztezgame.com/blog/2010/02/04/impact-effects/#comment-43</link>
		<dc:creator>dray</dc:creator>
		<pubDate>Tue, 09 Feb 2010 15:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.aztezgame.com/blog/?p=106#comment-43</guid>
		<description>really interesting to see the different elements seperately. You hand-painted all frame in photoshop for the sword swing, sword dust and sword slash? The animation is very flowing.
really good job ben!</description>
		<content:encoded><![CDATA[<p>really interesting to see the different elements seperately. You hand-painted all frame in photoshop for the sword swing, sword dust and sword slash? The animation is very flowing.<br />
really good job ben!</p>
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		<title>By: sleepy gamer</title>
		<link>http://aztezgame.com/blog/2010/02/04/impact-effects/#comment-42</link>
		<dc:creator>sleepy gamer</dc:creator>
		<pubDate>Sat, 06 Feb 2010 21:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.aztezgame.com/blog/?p=106#comment-42</guid>
		<description>Definitely awesome! It promises highly satisfactory force feedback. I am looking forward to playing Aztez.</description>
		<content:encoded><![CDATA[<p>Definitely awesome! It promises highly satisfactory force feedback. I am looking forward to playing Aztez.</p>
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	<item>
		<title>By: Ben Ruiz</title>
		<link>http://aztezgame.com/blog/2010/02/04/impact-effects/#comment-41</link>
		<dc:creator>Ben Ruiz</dc:creator>
		<pubDate>Sat, 06 Feb 2010 00:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.aztezgame.com/blog/?p=106#comment-41</guid>
		<description>Thanks, Ted! Glad you like what you see. I intend to show this stuff off again in this same format once we&#039;re closer to shipping...I&#039;m really curious about how much it will change.</description>
		<content:encoded><![CDATA[<p>Thanks, Ted! Glad you like what you see. I intend to show this stuff off again in this same format once we&#8217;re closer to shipping&#8230;I&#8217;m really curious about how much it will change.</p>
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	<item>
		<title>By: Ted</title>
		<link>http://aztezgame.com/blog/2010/02/04/impact-effects/#comment-40</link>
		<dc:creator>Ted</dc:creator>
		<pubDate>Fri, 05 Feb 2010 09:37:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.aztezgame.com/blog/?p=106#comment-40</guid>
		<description>Awesome shit, man.  I love the indepth breakdown of everything.  This is my kind of read.</description>
		<content:encoded><![CDATA[<p>Awesome shit, man.  I love the indepth breakdown of everything.  This is my kind of read.</p>
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