Hi!
Welcome to the Aztez development blog. I'm Ben and Aztez is my baby. My violent, excessive, little baby. It's a beat-em-up game being developed in Unity by myself and Matthew Wegner, my partner-in-crime at Flashbang Studios during the Blurst.com era. I'm going to be using this space to expose my side of the development process because A. there is not NEARLY enough under-the-hood technical writing on this type of action game and B. sharing is caring for 10 billion obvious reasons.
Aztez actually began as a quick sketch at the first TIGJam (an annual high-yield weekend game jam held at the Flashbang offices, where used to work full-time in the daytime hours), and when people saw it they basically flipped their shit. It goes without saying that this kind of response is extremely motivational (and flattering) so here we are. In fairness, I didn't exactly pull the idea out of my ass on a whim; I've been obsessing about the various Mesoamerican cultures and abusing my poor little sausage fingers with arcade beat-em-ups for as long as I can remember.
As it stands, it's just Matthew and I, so if you got something to say then say it and one of us will hear it. I already know that I am going to love talking to you guys about this game as it gets further and further along, so bring it on.


