Hi!
Welcome to the Aztez development blog. I'm Ben and Aztez is my baby. My violent, excessive, little baby. It's a beat-em-up game being developed in Unity by myself and my guy Matthew who will introduce himself when he so pleases. I'm going to be using this space to expose my side of the development process because A. there is not NEARLY enough under-the-hood technical writing on this type of action game and B. sharing is caring for 10 billion obvious reasons.
Aztez actually began as a quick sketch at the first TIGJam (an annual high-yield weekend game jam held at the Flashbang offices, where I happily work full-time in the daytime hours), and when people saw it they basically flipped their shit. It goes without saying that this kind of response is extremely motivational (and flattering) so here we are. In fairness, I didn't exactly pull the idea out of my ass on a whim; I've been obsessing about the various Mesoamerican cultures and abusing my poor little sausage fingers with arcade beat-em-ups for as long as I can remember.
After having the idea marinate for the better part of a year I put out a "call to arms" on my personal website declaring my readyness to rock this thing out and that I need someone to help. I can't program and any number higher than the amount of fingers I have makes me want to puke. The response was incredible and loving and amazing and I got exactly what I was looking for. Enter Matthew. As it stands, it's just him and I, so if you got something to say then say it and one of us will hear it. I already know that I am going to love talking to you guys about this game as it gets further and further along, so bring it on.


